Соцсети и контент
S
Seedance
Готовый промт для ИИ видео: эволюция от камня до космического корабля через морфинг
Готовый промпт для нейросети Seedance 2 в категории Соцсети и контент
Пятнадцатисекундное фотореалистичное видео в формате 16:9, где один объект плавно превращается в другой: камень → копьё → пуля → бомба → самолёт → шаттл → футуристический корабль. Каждая трансформация сохраняет центр масс, скорость и положение в кадре, фон размывается от скорости, финал — уход корабля в космос над Землёй.
Готовый промт
15s, 16:9, photorealistic CGI: one continuous center-aligned match-morph montage from a thrown stone to a futuristic spacecraft. Every morph keeps the previous object's center of mass, axis, velocity and screen position, each new shape growing out of the old; nothing vanishes before its successor takes its place. Phases 1-5 short and equal, the last three longer, final quarter for the ship departing above Earth. Original designs, background blur by speed.
1. Dry prehistoric grassland, dust, dark hills, pale sky. One dark-furred ape, long arms, separated fingers, low third-person camera. It twists back, right arm gripping a rough gray stone, and throws frame-right in one connected arm action; the stone flies forward and up as the camera leaves the ape for it.
2. Lateral tracking beside the stone, sharp at center-right, grassland streaking past. A wooden shaft grows from its rear, the front narrows into a triangular stone spearhead; shaft attached, flight never stopping.
3. Now a full flying spear, point aligned with motion. Crossfade to a dusty ancient battlefield: distant army, wooden walls, flags, watchtowers, people small and blurred. Warm sun rims the spearhead as the stone darkens into forged metal.
4. That becomes a gray industrial battlefield: trenches, smoke, fires, distant explosions. The shaft retracts into the head, the point contracts into one compact copper-gray bullet, rounded nose, circular base, forged surface turning machined, keeping the spear's speed and axis. Gray daylight, orange firelight, bullet the only sharp object.
5. Passing a distant blast, the bullet expands while centered: nose widens and rounds, rear grows into a cylinder with four fixed even fins — one dark olive aerial bomb, matte metal, panel seams. Meanwhile the burning field becomes a green valley, firelight fading to neutral daylight.
6. The bomb stays centered as the camera arcs from side profile to frontal. Its nose becomes the nose of an original dark-gray single-seat stealth fighter, body into fuselage, two rigid symmetrical wings extend, fins become tail surfaces, a dark canopy forms above. It closes head-on as the camera retreats ahead, then climbs in one continuous arc.
7. It enters dense white cloud filling the frame, hiding the camera's move to rear-follow. Emerging above, the fighter becomes an original orbital shuttle: fuselage preserved, rear engine section enlarged, wings reshaped, a white-orange plume igniting straight back. The sky darkens, Earth's blue horizon appears, the shuttle crosses into black space.
8. Low orbit, camera directly behind. Earth below with a thin blue rim and city lights, star field, faint galaxy band, two distant crescents. The circular rear engine becomes the central module of one large original futuristic spacecraft: fuselage expanding back and sideways, symmetrical structures unfolding both sides, matching engine assemblies with rectangular ports, small red nav lights aft, every part growing from attached geometry.
9. All blue-white thrusters ignite at once, light rising from dark blue to blue-white without changing shape. Wide locked rear view, Earth's horizon steady across the lower frame. It accelerates straight away, shrinking until a small distant blue point centered above Earth.
Audio, no dialogue: low wind and a low pulse, air-whip on the throw, material accents on each morph, battlefield impacts, rising jet whine, then rocket roar, mechanical unfolding, strongest low end on thruster ignition, all fading as it recedes.
Order exactly: ape, stone, spear, bullet, bomb, fighter, shuttle, spacecraft — one ape, then one transforming foreground object per phase. No skipped, repeated or reversed phases, teleports, stops, sideways jumps, unmotivated speed changes or unlisted cameras. No detached parts, melted geometry, bent wings, asymmetric tail or changing engine count. No extra weapons, text, logos, UI or watermarks. Earth's horizon fixed in the final shot, nothing after the blue point.
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